Learning that lasts happens in your own work, with reflection built in.

Too often, training is forgotten once the backlog comes back.

A pattern we see often: the last course didn’t stick. People came back energised, met a backlog that had piled up while they were out, and in a team already running at full capacity the new practice was crowded out. Practice belongs inside the work, not after it, and that only happens when someone protects the team’s time to practise between sessions.

“After a full day of training and a time zone shift, they were still engaged, still asking questions, still figuring out how to make this stick. That tells me we’ve got something special happening here.”

CEO, UK insurance software company

Training you can still see in the work weeks later

Practice happens in real work. We ask the team to apply each idea to its own work soon after learning it. What to look for weeks later: the practice still visible in the team’s own work.
Learning builds on experience, not slides. The team brings what it tried and what happened, and the next session starts from there.
Our aim: the team keeps improving without us. We hand the reflection to your team’s own meetings so improvement doesn’t depend on us. It isn’t measured yet, so we look at it with you weeks after the programme.
Already know your team needs this? Talk to us about your team

What an immersive programme is

Live virtual sessions with practice in your own work between them.

Immersive Learning cycle Five-stage loop: learn a new concept, practise with examples, get an outcome-based assignment, apply it in your real work, reflect on what you tried. Stages 1, 2 and 5 happen in live sessions, and reflection opens each session; stages 3 and 4 happen in protected time in your work between sessions. LIVE SESSIONS PROTECTED TIME IN YOUR WORK, BETWEEN SESSIONS ImmersiveLearning 1 Learn anew concept 2 Practise withexamples 3 Get an outcome-based assignment 4 Apply it in yourreal work 5 Reflect onwhat you tried

Scrum.org calls this format Immersion Training, and every Scrum.org course can be run this way.

About eight sessions

A typical programme is about eight sessions of four hours each, weekly or fortnightly. That comes to about eight weeks weekly, or about sixteen weeks fortnightly.

Delivered virtually

Sessions run live and online by default, so the team joins from where it works.

The count depends on the course

Applying Professional Scrum runs ten sessions. Applying Professional Scrum for Software Development runs about twelve.

What it asks of you, and who it is not for

Immersive learning only works when the conditions around it are right. We say so before we start.

Protect time to practise

It needs a sponsor who protects the team’s time to practise between sessions. Without that time the practice is crowded out, as it is after a condensed course. We agree what that looks like for your team in the first conversation.

Real work to apply it to

Each person needs a real team and real work to try the ideas on between sessions. If someone doesn’t have that during the programme, they can pair with a colleague who does.

Not for every gap

If the gap is motivation or management permission, format won’t close it. We’ll tell you that before you commit.

The certificate is not the aim

The aim is capability in use. Whether a course includes a certification attempt depends on the course and its vendor; the course page says which.

If immersive can’t fit your calendar

Immersive is our recommendation and how we prefer to work, because it is the format designed to put practice in real work and reflection around it. Its cost is protected time to practise. When a calendar genuinely can’t flex, we also run these, as weaker trade-offs rather than wrong choices, and we say plainly what each costs in transfer.

How each format spreads over the weeks. Immersive spaces short live sessions with work in between; the condensed formats pack the same course into one or two weeks.

Three formats, side by side A sixteen-week timeline. Full days take two consecutive days at the start. 4 half days take two half days in week 1 and two in week 2. Immersive learning runs eight short sessions, either weekly over eight weeks or every two weeks over sixteen, with a real-work assignment between each session. Full days 4 half days Immersiveweekly, 8 weeks Immersivefortnightly, 16 weeks two days out, then back to the backlog two half days in week 1, two in week 2 Week 0Week 8Week 16 short live session outcome-based assignment in real work

Full days

A condensed classroom format for when time and budget are fixed. Cost in transfer: people are out for the day and return to a backlog that built up while they were gone, so we expect the least of it to stay in use. This is our expectation, not a measured result. We’ll tell you when this is the wrong call.

4 half days

Cost in transfer: people fall less behind, so we expect a little more of it to survive, but there is little practice in real work before it’s over. This is our expectation, not a measured result.

What we expect is still in use afterwards

An illustrative shape, not measured data. The condensed formats fade once the backlog returns; immersive builds with each round of practice and reflection, and our aim is that it becomes how the team works.

What's still in use after training (illustrative) Illustrative shape, not measured data. Full days: two focused days, then back to the office with a backlog, catch-up and other priorities, so it isn't used and is forgotten. 4 half days: less catch-up, so a little more is retained for a little longer, ending only slightly above full days. Immersive: the team uses it in real work between sessions and each session reflects on what happened, so each dip is smaller than the last. The aim is that it becomes how the team works, without us. Weeks after training starts → Capability in use → The team's habits have changed, not just what it knows Immersive Full days 4 half days Immersive 1 2 3 4 5 6 Illustrative, not measured data

Full days: two focused days.
Back to the backlog: nothing to try it on, nobody asking how it went.
Then: it is forgotten.
4 half days: less catch-up, so a little more is retained for a little longer.
Immersive: used in real work between sessions, then reflected on.
The aim: it becomes how the team works, without us.

What it looked like in practice

A UK insurance software company had a UK product team and engineers in Poland who were misaligned on roles, strategy, and delivery. We ran an eight-week immersive mentorship inside their real work. One client, and the outcomes are self-reported.

Its CEO saw the engagement during the programme. The “full day of training” the CEO describes was a four-hour immersive session, and the team also did its own normal work that day; as the trainers who delivered it, we can confirm both.

Teams began solving problems on their own that they had previously escalated upward.
Product owners moved from passive coordinators to active shapers of value.
UK and Poland aligned on language, goals, and rhythm, and started working as one team.

Read the case study of an eight-week immersive mentorship with a cross-border product team.

Read the case study
Tell us where your team is and what needs to change. We’ll design the right immersive programme, or the closest fit your calendar allows. Start a conversation

How immersive learning works

Practice in real work, reflection by design

Learn a concept, practise it in the room, apply it as a real assignment on your own backlog, then bring back what happened. The next session opens from that experience. We design the reflection with Liberating Structures and Training from the Back of the Room, adapted for live online sessions, and it moves through three questions: are we doing it right, are we doing the right things, and are we getting better at getting better.

What each step looks like

Learn a concept

A live session introduces one idea at a time.

Practise it in the room

You work it through with peers and your trainer before it goes anywhere near production.

Get an outcome-based assignment

The assignment is framed as an outcome to reach in your own work, not a task to complete.

Apply it in your real work

Between sessions you put the concept into your real backlog, with your real team, in time that should be protected for it.

Reflect on what you tried

The next session opens with what happened: what worked, what didn’t, and why you work this way. The loop turns again from there.

Take the reflection over

Your trainer models the questions, then steps back. Your team runs the same reflection inside its own existing events, such as a retrospective.

Three loops of learning, and the format designed to reach them

We think about learning at three levels, each a question the team can ask, and a team’s capability depends on how many of them it reaches.

This idea is usually called triple-loop learning. It extends Argyris and Schön’s single- and double-loop learning (1978), and the third loop is contested: Tosey, Visser and Saunders (2012) review how differently it has been defined, tracing it to Bateson’s deutero-learning. We use it as a working frame, not settled science.

In our judgement a classroom event typically reaches the first level. Immersive learning is the format we designed to reach all three: practice in real work, then reflection that moves through these questions, with the questions handed to your team’s own events.

Are we doing it right? The team executes the practice correctly.
Are we doing the right things? The team questions the assumptions underneath how it works.
Are we getting better at getting better? The team builds its own capacity to adapt.

Where each format reaches. The three questions as nested loops, with our judgement of how far each format typically gets.

Three loops of learning Three nested loops: doing it right, doing the right things, and getting better at getting better. A condensed course rarely gets past the first loop; immersive learning is designed to reach all three. Doing it right? Doing the right things? Getting better at getting better? Condensed course rarely gets past the first loop Immersive learning is designed to reach all three

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