Use this category only when the content is materially about the Scrum framework.
Definition: Scrum is a lightweight framework for teams delivering usable product increments through empirical inspection, adaptation, and time-boxed Sprints. It is defined by specific accountabilities, events, artefacts, and commitments such as Product Owner, Scrum Master, Sprint Planning, Product Backlog, Sprint Goal, and Definition of Done.
Must have:
- Explicit discussion of Scrum as a framework, not just general agile work or project management
- Scrum accountabilities such as Scrum Team, Product Owner, Developers, or Scrum Master
- Scrum events such as Sprint, Sprint Planning, Daily Scrum, Sprint Review, or Sprint Retrospective
- Scrum artefacts or commitments such as Product Backlog, Increment, Product Goal, Sprint Goal, or Definition of Done
- Empiricism through transparency, inspection, and adaptation, or iterative and incremental delivery of usable increments
Strong fit:
- Primary: Scrum is the main subject and at least two Must have items are discussed.
- Secondary: Scrum is a substantial supporting theme and at least one Must have item is discussed.
Weak fit:
- Tertiary: Scrum is mentioned or adjacent, but the content is mostly about agile, DevOps, product management, software delivery, or team collaboration.
- Ignored: Scrum is absent, only implied, or supported only by generic language about iteration, planning, teamwork, value delivery, or continuous improvement.
Exclude:
- Agile methodology in general when Scrum roles, events, or artefacts are not discussed
- Kanban, Lean, DevOps, SAFe, or generic project management practices unless explicitly framed through Scrum
- Product ownership, backlog management, sprint planning, or retrospectives discussed outside Scrum
- Rugby scrums or sports uses of the term
- Generic terms such as agile, sprint, team, collaboration, planning, delivery, value, or improvement are insufficient on their own